Rocket League Items means my inventory is clogged from xingwang's blog

from the same set, and some items can't be traded up at all, which Rocket League Items means my inventory is clogged with orphans. After years of playing, I have loads of items that do nothing for me. Knowing that inventory clutter is an issue, Psyonix added a way to archive old items, clearly skirting the obvious alternative. Let us turn them into Credits, the way unwanted Hearthstone cards can be turned into Dust to buy other cards. I would happily discard 30 old player banners and car toppers to build a Blueprint. Does Psyonix make less money that way? Maybe, but I'm not spending $25 for one decal, either, so it seems we're at a stalemate. I'd wager that, whatever the pricing, Psyonix will pull in less money than it did with loot boxes—there's a reason they became so popular with game publishers, after all. Loot boxes rain cash, and it's an overall good that Psyonix has done away with them in favor of transparency. But the fact that most of us Cheap Rocket League Items are getting a better deal with direct purchases doesn't counteract the sticker shock. The replacements are simply too expensive.

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