Combat is very similar to PSO2's current combat system, down to the firearms, Photon Arts and Photon Blasts. It is only faster, more portable and smoother. You will find no more Perfect Attacks meseta pso2 ngs; rather, it's more like modern action games with combos and counterattacks. Dodging and obstructing is liquid for all classes too. Certain classes may observe a difference in drama. There's no more attacking from the atmosphere indefinitely, so expect to be on the ground more dodging and countering.
Attacks and PAs are set up the exact same way they are now using specific buttons performing specific attacks or the 1-2-3 system. As far as PB's go, since Mag's won't be part of gameplay anymore, they behave more like Sophisticated Photon Arts, that have been introduced in Japan's PSO2 with Episode 6. As opposed to summoning a creature, PB's will rather be a massive attack dealing serious damage that should be recharged through battle.
Of those three classes they revealed, Force had some of the biggest changes. They now have a block much like Hunters on top of their dodge, which is a much-needed addition as they can be delicate and slowed down by Technique charging. Techniques also have gotten better in that they no longer need to be charged to use. They now have an uncharged strike which, although not as strong as the billed version, still does some good damage.
Another great change is that curing items may be used on the fly. No more getting stuck at a drink animation trying to cure only to be promptly smacked and lose all of it without a thing you can do about it cheap PSO2 NGS Meseta. Healing will happen instantaneously in NG while you do more important things, such as dodging. All in all, the battle is getting a much-needed update while still feeling perfectly comfortable.
By | Nfkjasfas |
Added | Jul 10 '21 |
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